I am Curator for History of Science & Technology Collections and Film & Media Collections in the Stanford University Libraries. You can find me in the Humanities and Social Sciences Group in Green Library, the Department known for the Lane Reading Room and a wonderful group of colleagues.
You can find more information about the History of Science & Technology Collections and Film & Media Collections on the Stanford University Libraries' website.
Since 2000, I have headed a project first funded by the Stanford Humanities Laboratory and, since the demise of SHL, continued in the Libraries. Now in its 15th year, it is called How They Got Game: The History and Culture of Interactive Simulations and Videogames. Among the results of this project are courses such as History of Computer Game Design or The Consumer as Creator in Contemporary Media. The main focus of the project is the history and preservation of digital games, virtual worlds and interactive simulations as emerging new media forms.
From 2008 to 2013, I led the HTGG Stanford group in a project first funded by the U.S. Library of Congress called "Preserving Virtual Worlds." We worked with the University of Illinois, University of Maryland, Rochester Institute of Technology, Linden Lab, the Internet Archive, and others on this exciting project. See my c.v. for citations and links from this project, as well as my other publications. My projects page links to information about How They Got Game projects, or other related projects.
For some twenty years, I was editor of the "Current Bibliography in the History of Technology" of the Society for the History of Technology. This bibliography is one of the components of the History of Science, Technology, and Medicine database available through the Libraries' database page.